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The collection is pretty big, so I flipped on most of the light switches (to prevent a high level of creepiness from occurring) and started to browse through the aisles. I had decided early on that one of the artefacts I’d look at would be a board game, which is always fun, plus the museum has many, many shelves of them. I dragged over the massive step ladder, climbed to the top, and started looking on the top shelf for any games that stuck out. Here’s what I found: a game from the 1880s called World Educator, a type of trivia game house in a wooden box that reminded me of the game Jumangi. The front of the box advertised that there was “over $50 worth of information!” Hmm, interesting claim for a board game to make. Upon opening the box, I discovered that the game consisted of several large cards with each divided into a grid with some sort of cryptic statement inside each grid square. As there were no instructions, I really couldn’t even comprehend how to play the game, but thought it seemed cool nonetheless.
The two other games that really got me excited were Sorry! and Monopoly. I learned today that Sorry! is based on the game Parchisi, and I also discovered that the edition I was holding in my cotton-gloved hands was from 1938! I had no idea that Sorry! had been around for so long (since 1934), as it was one of my favorites growing up, and let’s be honest, I still love it. The board looked almost identical to the one I have at home which belonged to my mum when she was a child in the 1970s. The only significant difference I saw was that the older version used cards to draw numbers instead of rolling dice. I noticed the same thing with Monopoly; all the cards and little houses looked nearly the same as my version. Notable differences: there was no board (unless it had been lost at some point); the game was in a small square box, each side about 6 or 7 inches long (how many times had I struggled to fit my awkwardly-long game of Monopoly into the blanket box devoted to storing games?); and the game tokens were colored, wooden, and the same size (preventing arguments about who gets to be the shoe).
I think that seeing these two classic games made me realize how much I love them, and how much other generations of people also loved them, which definitely provides a unique historical connection. Knowing how little these games have changed since their respective creations in the 1930s really says something to the lasting quality and popularity of the two games. I think it goes to show that once you find something that works, don’t change it!
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